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Blender 3d objects
Blender 3d objects






blender 3d objects

blender 3d objects

EKEY RKEY YKEY - extrude rotate around global Y-axis.EKEY RKEY XKEY XKEY - extrude rotate around object’s X-axis.EKEY RKEY XKEY - extrude rotate around global X-axis.EKEY ZKEY ZKEY - extrude along object’s Z-axis.EKEY ZKEY - extrude along global Z-axis.EKEY YKEY YKEY - extrude along object’s Y-axis.EKEY YKEY - extrude along global Y-axis.EKEY XKEY XKEY - extrude along object’s X-axis.EKEY XKEY - extrude along global X-axis.The 3DCursor is set to zero (0,0,0) and the view is changed so that all Objects, including the 3Dcursor, can be displayed. Drag over vertices/edges/faces with LMB to add them to selection, MMB to remove them from selection. Use NUM+ to increase, NUM- to decrease, or MW to adjust the circle size. CKEY - (Pre-Blender-2.5) Centers the 3D View where the 3D cursor currently is.CTRL+BKEY - brings up Physics Baking menu.ALT+BKEY - Select portion of viewing area to only be visible.

blender 3d objects

BKEY BKEY - (Pre-Blender-2.5) Circle Select.

#Blender 3d objects plus

  • ALT+SHIFT+AKEY - the current window, plus all 3DWindows go into Animation Playback mode.
  • ALT+AKEY - changes the current Blender window to Animation Playback mode.
  • AKEY - if nothing is selected, then selects everything otherwise, deselects everything.
  • ALT+,KEY - toggles manipulation of centre points (object and pose mode only).
  • CTRL+,KEY - changes the pivot point to median point.
  • ,KEY - changes the pivot point to the bounding box center.
  • ALT+.KEY - changes the pivot point to active element.
  • CTRL+.KEY - changes the pivot point to individual origins.
  • See the menu on the 3D view header, located immediately to the right of the Viewport Shading menu. The pivot point is the point where all things meet when scaled to 0, and the point of 0 translation during a rotation transformation. KEY (on the alphanumeric pad) - changes the pivot point to the 3D cursor.
  • SHIFT+SPACE - toggles zooming active area to full-screen.
  • SPACE - (Blender 2.5) brings up searchable menu.
  • SPACE - (Pre-Blender-2.5) brings up the toolbox.
  • Adds subsurf modifier to shape if it doesn’t already have one. CTRL+4KEY - set subsurf modifier preview level to 1.
  • ALT+CTRL+SHIFT+5KEY - select all non-triangle, non-quad faces.
  • ALT+CTRL+SHIFT+4KEY - select all quads.
  • ALT+CTRL+SHIFT+3KEY - select all triangles.
  • ALT+SHIFT+0KEY - add/remove layer 20 to/from those visible.
  • SHIFT+0KEY - add/remove layer 10 to/from those visible.
  • SHIFT+NUM7 - view from negative Z-axis (“bottom” view).
  • CTRL+NUM7 - view from negative Z-axis (“bottom” view).
  • NUM7 - view from positive Z-axis (“top” view).
  • NUM5 - toggle between perspective and orthographic views.
  • SHIFT+NUM3 - view from negative X-axis (“left side” view).
  • CTRL+NUM3 - view from negative X-axis (“left side” view).
  • NUM3 - view from positive X-axis (“right side” view).
  • SHIFT+NUM1 - view from positive Y-axis (“back” view).
  • CTRL+NUM1 - view from positive Y-axis (“back” view).
  • NUM1 - view from negative Y-axis (“front” view).
  • SHIFT+NUM0 - set camera viewpoint to current view.
  • CTRL+NUM0 - set active object as camera (it must be a camera).
  • ALT+CTRL+NUM0 - (Blender 2.5) align camera to active object.
  • NUM* - rotate view to selected object’s axes.
  • NUM/ - toggle in and out of local view (zoomed on selection and hiding everything else).
  • blender 3d objects

    (Blender 2.5) Centers the 3D View where the 3D cursor currently is.








    Blender 3d objects